From first call to first day.
Bringing someone new onto a product usually means weeks of interviews, contracts and onboarding before anything ships. This takes five steps, and most founders can finish their part in under an hour.
You’ll know exactly what happens next at every step.
How it starts
- 1
A call30 minutes
You show me the product and tell me what’s next. I ask about your users, your codebase and what’s slowing you down, and if I’m not the right fit, I’ll say so on the call.
- 2
A written planWithin a day
I send a short plan by email. It covers what I’d work on in the first week, in what order, and what I need from you. You see how I think before you pay anything.
- 3
The invoiceSame day
Start with the 1-week trial for $1,250 or a full four-week cycle for $5,000. Invoices come from a US LLC, and you can pay by wire or ACH. If you need an NDA signed, I’ll sign it the same day.
- 4
Access10 minutes
You add me to Slack, GitHub and Figma, plus whatever the app needs to run, like a staging account. I send a short checklist, so nothing is missing on day one.
- 5
The first updateWithin 24 hours
I set up the project, read through the code and the designs, and start on the first item in the plan. By the end of the first day, you get a preview link and notes on anything I found along the way.
After the first day
Work happens in a shared Slack channel. I’m online most of the day, so you’ll usually get a reply right away. No daily standups, but a weekly call or a quick huddle is fine.
I design new features right in the code, so you review a real page through a preview link, not a mockup. It’s a lot faster than designing in a separate tool, and once you’re happy with it, there’s nothing left to hand off.
At the end of the trial week, you decide whether to move on to a regular four-week cycle. After that, you can cancel before any new cycle.
You’ll know within a week whether this works. That’s what the trial is for.
What I need from you
- A 30-minute call
- Access to Slack, GitHub and Figma
- Someone who can answer product questions, usually you
- Feedback on previews, when you have a minute
No contract. You own the code from day one.